PCs’ latency outperforming its console brethren certainly isn’t anything new, but it’ll be interesting to see if the differences will have a notable influence on where the playerbase is playing the most, especially for the more pro-level and dedicated competitors. We currently don’t have that answer, however, as Noodalls’ input recording setup apparently isn’t compatible with the PS5 at this time. The big question now is what that means for the PlayStation 5 version to see if the more powerful hardware can lower that number a bit more than its predecessor. Strive’s is also like half of a frame more than Guilty Gear Xrd REV 2 on PS4.
From WydD’s tests in 2018 (seen in the graphics below), that puts it on par with games like Dragon Ball FighterZ and Tekken 7 while Street Fighter 5 and Samurai Shodown reached that point after updates to bring their latency down further.
So pretty much these numbers are likely the best case scenario and won’t directly apply to players on the more mid-range PCs most people will be playing on though that doesn’t mean we should just discard the findings either.įor the PS4 version, a delay of around 4 frames is pretty much the standard / average of what we’ve seen fighting games run at on console that uses Unreal Engine 4, which is most big games this generation. In comparison, Noodalls’ Steam version runs had a minimum tested delay of only 10ms (.6 frames) and the highest at 30ms (1.8 frames) and final average of 11.93ms (.71 frames).Īs fellow latency tester Loïc ‘WydD” Petit points out, the rig Noodalls used here is among the best consumer PCs you can get right now with an Nvidia 3080 GPU with its Ultra Low Latency mode, an Intel Core i7-10700KF CPU, and potentially a 360Hz monitor, which high refresh-rate screens are shown to reduce lag as well.