Goal is to grow the company to its former glory and thus, become CEO of the confectionery. O Joy.)īasically a game where you fly around to different areas in the world, obtaining your own luxury-edibles factories and buying/haggling for ingredients for these factories. and having the badge makes using the net faster. One edge this game has over Treasure Isle is that you can search the waters as well, and are rewarded for cumulative clicks in the form of badges (i.e. Depending on what you click on, you use different items and spend a variable amount of energy.
Wait 2-3 seconds while the animation plays out, and receive a little something. You just have these variety of tools that you use for exploration. I can't find an island fast enough right now to show you, but in my opinion, it's the more boring part of this game. As of now, I have one story-line quest section on the left, and two mini quest ones on the right. You have a little quest book where you can collect quests to break the monotony and give some direction. The variety of parrots you can breed are very <3. I respect Playfish partially because of its nice art. : ) Anyway, so as I mentioned in an earlier post. well I'll leave you some surprises left unrevealed. while you don't actually get to interact with them, the choices they have pleased me greatly. So what do you do? You make pirate stuff. And you decide to make a little extra cash beyond the fighting and digging. You have your own private pirate headquarter. I found the types of workshop to be very creative/cute.
) But yea, being able to customize my own terrain free of cost was pretty awesome. There's also a little pirate umbrella at the dock for chilling. I also put a little tiki well/balcony thing, the island's resident single rose (like in Le Petit Prince) and a guardian stone cat. I chose to avoid the more modernized look cause that's around me everywhere already. They each have a little fruit market of their own as well. Kind of like how the three little pigs would decide to make their homes. So pictured left, I decided to make two little huts.
For mine, I was able to customize the blocks of land (what texture the top and sides were and whether or not they existed - to shape my island). As part of your typical serving of Facebook games, you have your personal plot of land that you can arrange however you want. This makes it a more playable-while-you-work kind of thing, with less pressure to keep checking back to use up energy for fear of wasted overflow. And since it takes about 15 minutes to regenerate a single unit of energy. The catch is that there's a chance you may be defeated by the monsters. If you win, the non-quest monsters drop a little crate with something inside. So here, you kinda just boat around the expanse of sea and find, among other things, monsters that you fight at the cost of energy. The typical creatures I've seen, being level 5, have been purple octopus, flying fish, angry bath duckies and most recently, melon-fish (pictured.) At first, I thought this game was going to be like Treasure Isle, which was a rather repetitive 'point-click-wait-and-see-what-you-get' game. Quest-completion monsters cost 10 energy to fight, as
Just see for yourself if you don't get what I mean. And when you moved, it moved with the resistance you would expect from a boat making turns at sea. I mean, Restaurant City was great and 3D and all, but in this one, you could rotate your ship in the water. Putting a quick post up.įirst thing that impressed me most was that my little pirate ship was smoothly three-dimensional.