If you don’t put enough trash cans near a heavily populated concession area, guests will throw their trash on the floor. You can even hop on one of your roller coasters in first person and see everything you’ve built from above. Every umbrella, windmill and telescope move dynamically. Every time you build something new it springs up like a building in a pop-up book. Land grabīut when the decor isn’t abrasively mashing different cultures together, it looks darn cute. The final section you gain acccess to is Arabian Nights, which is a stereotypical Middle Eastern land-with its snake charmers and scarab go-kart rides, it does feel a bit. After completing challenges to expand that section you unlock the Polar Zone, a winter wonderland that inexplicably includes an octopus ride as part of its theme. The Land of Invention is where you start Theme Park Inc, a plush green landscape bordered by a bright blue river. They allow you to expand your park to three differently themed lands, and unlock new rides and concession stands. More training means more responsibility, which means they’ll naturally ask for even higher wages, but you’ll do the right thing and pay them what they deserve, right?īesides managing guests and employees, winning challenges is the most crucial part to running a successful theme park. Janitors can’t put out fires if they haven’t been on a firefighting course, and you can’t expand into certain areas if you don’t have an engineer that can blast through rocks. even if it drives your theme park into ridiculous debt.Īnother important part of retaining employees and growing your park is giving them extra training. Luckily Theme Park Inc will let you raise their wages as much as you like. Thankfully, you don’t have to worry about other legal necessities like health insurance and workers compensation, but equally real theme park managers probably don’t have to deal with their janitorial staff downing mops after a kid stink bombed nine of your ten bathrooms.
Of course, if you overwork your employees, they’ll strike until you raise their wages. Years of torturing families in The Sims 3 and 4 have hardened me to the point that even giving old grandmas the boot no longer fazes me. The game will actively encourage you to ‘deal’ with them, and I have no problem with that.
This method also works on adults and elderly patrons who complain about your establishment to other guests. Once a guard catches up with them, they stuff the kid in a beige sack and toss them out of the park. Most of the time the guards catch the delinquents, with the help of some strategically-placed security cameras, but you can also click on the kid to summon a guard to their location. I ended up putting the most employee wages toward security, since those dang kids kept playing pranks and setting off stink bombs in the bathroom. You can control the other park employees the same way too. This is a great deterrent against children lighting your plants on fire (Theme Park Inc’s children are pyromaniacs), but it’s a quick way to drive down your gardening staff’s morale. Or you can become a micromanaging boss from hell and assign them to patrol a specific area. You can click on a plant that you want them to pay attention to and the nearest gardener will tend to it. You can let them roam the park and pick up work on their own, but that’s not efficient, and sometimes they’ll spend more time hanging out in the breakroom. Gardeners are a necessity in that case, and you can direct their work in a few different ways.